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Animated GraphicsPath
By
Mike Gold June 18, 2003
This simple application illustrates how GraphicsPaths can be animated to look like something is moving across the screen. Previous articles in this forum have covered GraphicsPaths such as John O'Donnell's Rotation Sample.
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.NET 1.0/1.1, GDI+,Visual Basic .NET |
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Description
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The Complete Visual C# Programmer's Guide, written by the authors of C# Corner, covers most of the major components that make up C# and the .NETenvironment including Windows Forms, ADO.NET, GDI+, Web Services, and Security. The book is geared toward the beginner to intermediate programmers.
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This simple application illustrates how GraphicsPaths can be animated to look like something is moving across the screen. Below is the simple design for the cartwheel program:

Figure 1 - UML Design reverse engineered using WithClass 2000.

Figure 2 - Cartwheel Man in Action.
All of the GraphicsPath manipulation is done in the Figure Class. The Graphics path stick figure is originally created in the constructor. When you create a GraphicsPath stick figure, you need to backtrack on lines you don't want connected, otherwise the program will add lines to fill the path. At the end of our constructor we also do some initial scaling and translation of our stick figure to shrink him and put him more in the center of the screen.
Public Sub New() ' Create the figure m_gp.AddEllipse(50, 50, 30, 30) m_gp.AddLine(65, 80, 65, 110) m_gp.AddLine(65, 110, 10, 110) m_gp.AddLine(10, 110, 120, 110) m_gp.AddLine(120, 110, 65, 110) m_gp.AddLine(65, 110, 65, 150) m_gp.AddLine(65, 150, 0, 200) m_gp.AddLine(0, 200, 65, 150) m_gp.AddLine(65, 150, 80, 200) ' Form the scaling matrix and initial translation matrix ScaleMatrix.Scale(0.25F, 0.25F) InitialTranslateMatrix.Translate(10, 50) ' Form the TranslationMatrix used on each draw TranslateMatrix.Translate(10, 0) ' Scale the GraphicsPath according to the Scale matrix 1/4 size m_gp.Transform(ScaleMatrix) ' Do an initial transformation to put the figure lower on the screen m_gp.Transform(InitialTranslateMatrix) ' Remember the original GraphicsPath m_gpOld = CType(m_gp.Clone(), GraphicsPath) End Sub 'New
The Draw routine of the Figure class, rotates and translates the stick figure to make him appear he is doing cartwheels along the form. Below is the code for drawing the stickman. Here, the original graphics path is copied into the graphics path we are going to transform. The Point of rotation is the midpoint of the stickman calculated from the bounding rectangle of the graphics path. The RotateMatrix is rotated by 30 degrees around the midpoint of the stick figure each time the figure is drawn. Also the Translation Matrix is Translated 20 pixels in the horizontal direction each time the Figure is drawn. Both these matrices are applied to the graphics path and the path is finally drawn.
Public Sub Draw(ByVal g As Graphics, ByVal position As Integer) ' Get the original graphics path unrotated and untranslated m_gp = CType(m_gpOld.Clone(), GraphicsPath) ' calculated the point to rotate around by calculating the midpoint of the ' stick figure Dim thePoint As PointF = m_gp.GetBounds().Location thePoint.X += m_gp.GetBounds().Width / 2 thePoint.Y += m_gp.GetBounds().Height / 2 ' translate the TranslationMatrix an additional 20 pixels TranslateMatrix.Translate(20, 0) ' rotate the rotation matrix an additional 30 degrees around the current midpoint of the stick man RotateMatrix.RotateAt(30, thePoint) ' rotate and translate the stick figure m_gp.Transform(RotateMatrix) m_gp.Transform(TranslateMatrix) ' Draw the stick figure in DarkBlue g.DrawPath(Pens.DarkBlue, m_gp) End Sub 'Draw
The Form uses a timer to Invalidate the form every 1/5 of a second. This causes the Paint Event Handler to redraw every 1/5 second. The Form's Paint handler tells the Figure Object to draw and also draws a red line below the figure to make it appear as if it is cart wheeling on a tight rope. If the figure surpasses the form, the timer is stopped and a "The End" title is posted on the form. The position of the figure is also incremented.
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Dim g As Graphics = e.Graphics ' Draw a tight rope g.DrawLine(Pens.Red, 0, LineBase, ClientRectangle.Right, LineBase) ' Draw the cart-wheeling man TheMan.Draw(g, m_CurrentPosition) ' Stop the animation if the man has cart-wheeled off the screen and show 'The End' If TheMan.GetRight() > ClientRectangle.Right Then timer1.Stop() g.DrawString("The End", LargeFont, Brushes.DarkMagenta, ClientRectangle.Width / 2 - LargeFont.SizeInPoints * 7 / 2, TheMan.GetBottom() + 26, New StringFormat)End If ' Increment the current position m_CurrentPosition += 1 End Sub 'Form1_Paint
A Restart button has also been added to allow you to restart the figure anytime through the cartwheel cycle. This button calls the Figure Class's Reset method to reset the transformation matrices and restart the timer.
Private Sub button1_Click(ByVal sender As Object, ByVal e As System.EventArgs)m_CurrentPosition = 0 TheMan.Reset() timer1.Start() Invalidate() End Sub 'button1_Click
Also worth noting is the double buffering in the form. To reduce flickering the following lines were added in the constructor of the form.
' Double Buffering
SetStyle(ControlStyles.UserPaint, True) SetStyle(ControlStyles.AllPaintingInWmPaint, True) SetStyle(ControlStyles.DoubleBuffer, True)
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Mike Gold
Michael Gold is President of Microgold Software Inc., makers of the WithClass UML Tool. His company is a Microsoft VBA Partner and Borland Partner. Mike is a Microsoft MVP and founding member of C# Corner. He has a BSEE and MEng EE from Cornell University and has consulted for Chase Manhattan Bank, JP Morgan, Merrill Lynch, and Charles Schwab. Currently he is a senior developer at Finisar Corp. He has been involved in several .NET book projects, and is currently working on a book for using .NET with embedded systems. He can be reached at mike@c-sharpcorner.com
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C# Consulting is founded in 2002 by the founders of C# Corner. Unlike a traditional
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